THIS TABLE provides a very brief summary of various declarer card-play
strategies that can be tried in various situations. Hope it helps!
| When... |
Try... |
Short of winners in suit contract |
Ruffing – ruff using short trumps before playing trumps
Dummy
Reversal – when dummy’s trumps are strong
enough consider ruffing repeatedly in hand to create more trump
tricks |
One opponent can hurt you if they gain the lead |
Avoidance Plays – choose between drop,
finesse and ruffing finesse options based on where trick would be
won, or duck a trick entirely into the safe hand |
One opponent holds stoppers in two suits and you are one trick
short |
Squeeze – Rectify the count by losing other
losers so you need to win all remaining tricks, then play your winners
holding one or more potential winner threats in the hand after the
targeted
opponent
forcing
him
to discard
first,
normally
involving an entry to other hand to allow a one of many possible
threats to be realised |
Short of honours in trump suit |
Compulsory Duck – identify, by counting
and inference, where missing A or K is held and play trumps to play
up to this hand on second
trick and then duck (ie play low) hoping for doubleton |
Onside opponent shows two more trumps than dummy |
Trump Reduction Play – reduce trumps in hand to match those
in opponent’s hand and put lead in dummy or opponents for second
last trick |
You need opponents to lead a suit |
Strip & Throw-in – strip or eliminate safe exit cards
for opponents by exhausting your and dummy’s holdings in suits
other than the one you want the opponent to lead, watch discards
to enable you to throw in the right opponent |
When it looks impossible to make contract |
Playing on Assumption – identify the most
likely card placement that will allow you to make your contract and
play consistently according to this placement (this is particularly
relevant to teams scoring) |