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Learning to play duplicate bridge

1. Pre-Bridge Basics - Tricks and trumps (optional - before the day)

  • The pack of cards, suits, aces high
  • Hand & dealer
  • Leads & tricks
  • Following suit & discarding
  • Trumps & trumping or ruffing
  • Partners
  • Play whist

2. Bridge: What makes it different (9.10-9.50am)

  • Starting point: whist with partners (no bowers, joker, misere)
  • Bidding to determine trump suit
    • Suit order & No Trumps
    • "Book plus" bidding ie 1S = 7 tricks
  • Scoring
    • Below the line vs above the line
    • Minors 20pts
    • Majors 30pts
    • No Trumps 40 & then 30pts
    • Game = 100pts below the line, ie 5 minor, 4 major, 3NT
    • 2 games = 1 rubber, "vulnerable" vs "non-vulnerable"
    • "Contract" bridge vs "Auction" bridge
  • Dummy
    • What, who and when - vs declarer & defenders
    • Impact: more precise play, making more tricks
    • Impact: can bid to higher levels & need to know more during bidding

3. Bridge Bidding: Hand evaluation (10-10.30am)

  • Conventions for evaluating hands
    • High card points (HCP): A=4, K=3, Q=2, J=1
    • Points for game, suit fit
    • Revaluing hands
    • Balanced (no voids or singletons & no more than 1 doubleton) vs unbalanced
    • Distribution points
    • Playing tricks
    • Loser count

4. Bridge Bidding: Standard American opening bids (10.30-11am)

  • Conventions for bidding
    • Natural vs Standard American vs other systems
  • Standard American openings (simple) with Benjamin twos)
    • 1 major=12-20, 5+; 1D=12-20, 4+; 1C=12-20, 2+
    • 1NT=16-18, bal; 2NT=22-24, bal; if 19-21, bal then 1 suit and jump in NT
    • 2C=8PT (19-21), 2D=9PT (22+)
    • 2 major=6-10HCP, 6+

5. Bridge Bidding: Responses (11.15-12 noon)

  • After 1 suit: 1. point range & barrier, 2. major fit, 3. new suits up the line, 4. No Trumps
  • After 1NT (or 2NT)::
  • After 2C/2D:
  • After 2H/2S:

6. Bridge Bidding: Competitive bidding (12.15-12.45pm)

  • Overcalls
  • Doubles & take out doubles
  • Advancing
  • How far - Law of Total Tricks
  • System cards

7. Bridge Card Play (1.15-2.15pm)

  • As declarer
    • Evaluating the hand
      • Your winners and losers
      • Opponents bidding or lack of it
      • Opponent's lead
    • Strategy - scoring and hand evaluation
    • Developing more winners
      • Ruffing with short trumps
      • Making long suits
      • Finessing
      • Letting opponent's lead a suit to you
    • Avoiding nasty surprises
      • Pulling trumps
      • Preserving entries
      • Other safety play
  • As defender
    • Evaluate the hand
    • Remember your target
    • Work out declarer's strategy
    • Active vs passive
  • As dummy
    • Practice working out strategy
    • Practice counting and inference

5. Duplicate Practices (2.30-3.15pm)

  • Removing most of the luck of the cards
  • Boards- predealt and shuffled
  • NSEW, dealer, vulnerability and adjusted scoring
  • Scoring sheets
  • Pair numbers and table numbers
  • Bidding pads/boxes, name sheets
  • Pair movements - Mitchell: two fields, skips and sitouts & Howell: one field, change positions
  • Pairs scoring
  • Teams & team scoring
  • Expected etiquette
    • Director's role, and calls for director
    • Unfair information
    • Alerting conventional bids - up to 3NT, unless self-alerting
    • Hesitation
    • Leads/bids out of turn
    • System cards
    • NS responsible for cards/scoring/table

Last updated:16/5/07


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